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- Anthropometrics and Ergonomics in Pregnant WomenPublication . Almeida, Henrique de Amorim; Teixeira Ascenso, Rita Margarida; Oliveira, EunicePregnancy is a women life event that impacts her own and offspring’s life; surprisingly, few systematic and scientific maternal information is available in the literature for anthropometric and ergonomic purposes. Regarding ergonomics, some authors state that guidelines should be design for pregnant women. These guidelines may consider anthropometric issues such as changes in weight and distribution of mass, which influence mobility, home and labour performance, mood and cognition. Anthropometrics allows the body measurement, but in pregnancy women are sparingly characterized, besides Body Mass Index and few other parameters. Ergonomics not only aids in the design process of work or home layouts, but also contains several evaluation tools to determine the level of risk of musculoskeletal disorders of daily or labour tasks. Some of these tools are very specific and others have certain conditions that should be met before using them. The purpose of this study is to present an overview of guidelines and discuss which anthropometric and ergonomic evaluation tools may be used, and under which conditions can be implemented in pregnant women.
- AR Mobile Application to Enhance the Birdwatching ExperiencePublication . Venâncio, José; Marto, Anabela; Ascenso, Rita Margarida Teixeira; Rodrigues, Nuno; Gonçalves, Alexandrino José MarquesGuard@Lis application was developed to ease the birdwatching activity. The main purpose was to support the discovery and identification of bird species along a trail, encouraging the preservation and protection of nature. To create a new bird observation perspective since augmented reality features were developed to enhance the experience of birdwatching, ensuring the chance to watch even the most elusive birds. Adding animated 3D models of some birds allows the observation of these species that, for several reasons, may not be easy to encounter in their natural habitat when the user is making the trail. The solution is composed of a multiplatform app and a back-office. It is prepared to create routes with hotspots and improve the bird species list. This first version was designed with a route in the city of Leiria, having specific points along the way, defined for the observation of certain species. Guard@Lis application intends to encourage the didactic and educational facets, so the whole development process of this application was to create a guide that allows users to be able to identify and list the number of bird species found. At this stage, the app allows its users to trail the main historical and tourist points of Leiria and collect the bird species observed.
- Billing in the Mobile Era : Octa Code’s Study CasePublication . Andrade, Eduardo; Bernardino, Anabela; Bernardino, EugeniaNa era digital, cada vez mais os serviços existentes se adaptam às novas tecnologias e aos seus benefícios. Com o surgimento de nova legislação, irá passar a ser obrigatório a utilização de plataformas digitas para todos os documentos de faturação. Com esta alteração, surge a necessidade de aplicações móveis que possam ser utilizadas em qualquer lado para substituir a tradicional fatura manual ainda utilizada em muitos negócios de cariz ambulante, onde o manuseamento de computadores ou portáteis não é fácil. Mas este novo mercado cria também novos desafios e problemas que serão explorados no caso de estudo em questão. Octa Gest Faturas, da Octa Code, é uma nova aplicação que pretende destacar-se ao oferecer uma experiência de fácil utilização, enquanto ao mesmo tempo aplica as práticas recomendadas no desenvolvimento de aplicações móveis.
- Building and Using an Ontology of Preference-Based Multiobjective Evolutionary AlgorithmsPublication . Li, Longmei; Yevseyeva, Iryna; Basto-Fernandes, Vitor; Trautmann, Heike; Jing, Ning; Emmerich, MichaelIntegrating user preferences in Evolutionary Multiobjective Optimization (EMO) is currently a prevalent research topic. There is a large variety of preference handling methods (originated from Multicriteria decision making, MCDM) and EMO methods, which have been combined in various ways. This paper proposes a Web Ontology Language (OWL) ontology to model and systematize the knowledge of preferencebased multiobjective evolutionary algorithms (PMOEAs). Detailed procedure is given on how to build and use the ontology with the help of Prot´eg´e. Different use-cases, including training new learners, querying and reasoning are exemplified and show remarkable benefit for both EMO and MCDM communities.
- CROSS-PLATFORM DEVELOPMENT FOR E-COMMERCEPublication . Vieira, Leandro; Bernardino, Anabela; Bernardino, EugéniaElectronic commerce is generally seen as a competitor for physical stores, however, this paper proposes a solution where they work side-by-side to improve the in-store customer experience. An application directed for store retailers was created with the cross-platform framework React Native, making it available for Android, iOS, and the web. Using thebe of their interest, and place orders, providing the customer with a unique and faster shopping experience.
- Cybersecurity and Digital Forensics – Course Development in a Higher Education InstitutionPublication . Antunes, Mário; Rabadão, CarlosIndividuals and companies have a feeling of insecurity in the Internet, as every day a reasonable amount of attacks take place against users’ privacy and confidentiality. The use of digital equipment in illicit and unlawful activities has increasing. Attorneys, criminal polices, layers and courts staff have to deal with crimes committed with digital “weapons”, whose evidences have to be examined and reported by applying digital forensics methods. Digital forensics is a recent and fast-growing area of study which needs more graduated professionals. This fact has leveraged higher education institutions to develop courses and curricula to accommodate digital forensics topics and skills in their curricular offers. This paper aims to present the development of a cybersecurity and digital forensics master course in Polytechnic of Leiria, a public higher education institution in Portugal. The authors depict the roadmap and the general milestones that lead to the development of the course. The strengths and opportunities are identified and the major students’ outcomes are pointed out. The way taken and the decisions made are also approached, with a view to understanding the performance obtained so far.
- Deep learning with realtime inference for human detection in search and rescuePublication . Llasag Rosero, Raúl; Grilo, Carlos; Silva, CatarinaHuman casualties in natural disasters have motivated tech- nological innovations in Search and Rescue (SAR) activities. Di cult ac- cess to places where res, tsunamis, earthquakes, or volcanoes eruptions occur has been delaying rescue activities. Thus, technological advances have gradually been nding their purpose in aiding to identify and nd the best locations to put available resources and e orts to improve rescue processes. In this scenario, the use of Unmanned Aerial Vehicles (UAV) and Computer Vision (CV) techniques can be extremely valuable for accelerating SAR activities. However, the computing capabilities of this type of aerial vehicles are scarce and time to make decisions is also rele- vant when determining the next steps. In this work, we compare di erent Deep Learning (DL) imaging detectors for human detection in SAR im- ages. A setup with drone-mounted cameras and mobile devices for drone control and image processing is put in place in Ecuador, where volcanic activity is frequent. The main focus is on the inference time in DL learn- ing approaches, given the dynamic environment where decisions must be fast. Results show that a slim version of the model YOLOv3, while using less computing resources and fewer parameters than the original model, still achieves comparable detection performance and is therefore more appropriate for SAR approaches with limited computing resources.
- DinofelisAR: Users’ Perspective About a Mobile AR Application in Cultural HeritagePublication . Marto, Anabela; Gonçalves, Alexandrino; Sousa, A. Augusto deAugmented reality has seen an increased popularity among the last decades due to technological advances and, a consequent growth of the amount of augmented reality systems, became available. However, in order to diffuse this technology successfully, understand users’ feelings when using augmented reality applications is considered a major issue. This study implemented this technology in a cultural heritage outdoor context and tested it in-situ to evaluate user’s perspective regarding to personal satisfaction – including cultural enrichment acquired –, ease of use and their intention to use it. The results obtained, through questionnaires, presented the visitors acceptance regarding the usage of this type of solutions among a cultural heritage context, since it may become future visits more pleasant and desirable. The user’s majority expressed the request to use this technology more often in cultural heritage spaces.
- Exploring Cultural Heritage Using Augmented Reality Through Google’s Project Tango and ARCorePublication . Voinea, Gheorghe-Daniel; Girbacia, Florin; Postelnicu, Cristian Cezar; Marto, AnabelaThis research is focused on the importance of using modern technologies in preserving and exploring Cultural Heritage (CH). Specifically, Augmented Reality (AR) has the potential to enhance the user experience related to cultural heritage. We briefly present the main technological approaches in CH and a state of the art in mobile augmented reality. The latest Software Development Kit (SDK) for building AR applications are reviewed and compared. The 3D object that participants could place in the real environment was obtained using photogrammetry, a popular and relatively easy to use digitization technique. The virtual object represents a fortified church and is part of a group of UNESCO monuments from the historical and ethnographical region called “Țara Bârsei”, located in Brasov, Romania. We also provided some guidelines to ensure an accurate 3D reconstruction of any object. We assess users’ perception regarding two mobile AR applications, one based on Project Tango while the other was developed using ARCore. Results confirm that AR improves user experience and increases the enjoyment of learning about cultural heritage.
- Humanportal – A React.js case studyPublication . de Sousa, Mayelson; Gonçalves, Alexandrino José MarquesA constante evolução das tecnologias web tem originado o aparecimento de diversas frameworks e bibliotecas com o objetivo de melhorar o trabalho de quem desenvolve e a experiência de quem utiliza. No sentido de maximizar a satisfação do cliente e disporem de soluções de acordo com os padrões de atuais do mercado, as empresas devem adaptar os seus produtos, com particular enfoque nas soluções web-based, com vista a potenciar a usabilidade e a fluidez do seu uso. Neste sentido, este artigo apresenta um caso de estudo real, onde a empresa humansoft, adaptou uma das suas principais soluções, humanportal, a uma das mais recentes e mais utilizadas tecnologias web, o React.js. O React.js é uma ferramenta especialmente vocacionada para lidar com a camada de visualização de aplicações web e a sua aplicação no contexto empresarial, nomeadamente na área de gestão de recursos humanos, que é precisamente a área onde se enquadra o humanportal. Com este processo, o grau de satisfação dos clientes foi notório, tendo os mesmos destacado a maior flexibilidade e facilidade de utilização do produto, permitindo, desse modo, uma otimização e adequação dos processos de gestão.
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